• Surface Area
  • Volume
  • Important Themes
  • Why calculate?
  • Various Types of Protein Surfaces
  • Roll sphere (water) on surface and look at locus of sphere centers.
  • Usually represented as a dot surface
  • Not smooth and continuously differentiable (relevant for energy calculations). It has sharp cusps.
  • Lee & Richards algorithm (first method, 1970)
  • Shrake & Rupley algorithm (easier)
  • Solution: the smooth molecular surface.
  • M.S. = contact surface + re-entrant surface
  • First proposed by Richards, but hard to calculate. First numeric calc. by Connelly. Later analytic calculation by Connelly.
  • Analytic version is continuously differentiable.
  • Problem with molecular surface: Water does not really roll on protein surface like a sphere. This is treating water chemically like liquid argon.
  • Solution: calculate actual locus of real water positions in a simulation and fit a surface through the mean position of the second hydration shell.
  • Why Calculate?
  • In 1908 Voronoi found a way of partitioning all space amongst a collection of points using specially constructed polyhedra. Here we refer to a collection of "atom centers" rather than "points."
  • In 3D, each atom is surrounded by a unique limiting polyhedron such that all points within an atom's polyhedron are closer to this atom than all other atoms.
  • Likewise, points equidistant from 2 atoms form planes (lines in 2D). Those equidistant from 3 atoms form lines, and those equidistant form 4 centers form vertices.
  • If Voronoi polyhedra are constructed around atoms in a periodic system, such as in a crystal, all the volume in the unit cell will be apportioned to the atoms. There will be no gaps or cavities as there would be if one, for instance, simply drew spheres around the atoms.
  • Voronoi volume of an atom is a weighted average of distances to all its neighbors, where the weighting factor is the contact area with the neighbor. Packing efficiency is ratio of volume of VDW envelope to volume of space occupied (volume of voronoi cell).
  • Voronoi polyhedra are used a wide variety of disciplines
  • Dual of a Voronoi diagram is a Delaunay triangulation
  • Put all points in system on grid.
  • Go to each grid-point (i.e. voxel) and add its volume to the atom center to which it is closest.
  • Make this faster by randomly sampling grid-points.
  • Useful approach for high-dimensional integration -- 20D Voronoi diagrams.
  • Find all the vertices associated with an atom.
  • Label each vertex by the indices of the 4 atoms to which it is associated.
  • Want to traverse the vertices associated with a particular atom center (atom 0) to find the volume of its Voronoi polyhedron.
  • Pick all the vertices that share two common atoms -- atom 0 and another atom, atom 1. These vertices form the edges around a face. Pick an arbitary vertex on the edge to start (e.g. vertex 012) and walk around the perimeter of the face. You can tell which vertices are neighboring on the perimeter because they will have a third atom in common (in addition to atom 0 and atom 1). With reference to the starting vertex the face can be divided into triangles, for which it is trivial to calculate areas and volumes.
  • The total area of the face comes from summing all its triangular areas. The volume of the pyramid from atom 0 to the face is calculated from the usual formula Ad/3, where A is the area of the face and d is distance to the face (half the distance between atom 0 and atom 1).
  • This sequential walking procedure also gives you a way to draw polyhedra on a graphics device.
  • If some of the neighbors around an atom are missing, the constructed polyhedron will be far too large to be physically "reasonable" and will allocate "too much" space to the atom. This is the problem with the protein surface, where one often does not have enough neighboring water atoms to construct reasonable polyhedra.
  • Furthermore, when some neighbors are missing, even if an apparently reasonable polyhedron can be constructed, it will often have a very "pointy" or distended shape.
  • Solution:
  • In conventional Voronoi procedure, face is placed halfway between atoms.
  • However, as atoms are not the same size (N, C, O), bisection is not really "fair." Volume is misallocated to the smaller atom.
  • This unfair division is evident in the calculation of "average" atomic volumes over many crystal structures. An "unfair" allocation will give a high S.D. about the mean.
  • Position the dividing plane between atoms in proportion to known atom radii.
  • Place dividing plane farther from large atom according to the following formula:
            R
     S =  ----- D  which is the same as  R s = S r
          R + r
    where R is radius of the large atom and S is distance of the plane from the large atom, r and s are the analogous quantities for the small atom, and D=s+S.
  • Vertices of polyhedra now are no longer at center of sphere formed by 4 atoms.
  • Find the vectors from the atom for which we are calculating a volume (the central atom) to each of its neigbours. Position a plane perpendicular to each vector according the predefined proportion. (As above)
  • Create 4 "neighbors" far from the central atom, arrange them so that the intersection of their planes forms a large tetrahedron. Use this as the initial polyhedron for the atom.
  • Cycle through all the neighbors of the central atom.
  • For each neighbor, see whether any vertices of the "current polyhedron" are on a different side of its plane than the central atom. If so, discard these vertices and recompute the polyhedron using the current neighbor's plane to chop it down. (See below)
  • When you are finished "chopping down the polyhedron" you have a list of vertices, which you can use as in the original Voronoi procedure to calculate a polyhedron volume. (As above)
  • Sort all neighboring atoms by distance from central atom and go through them one-by-one chopping down the polyhedron as you go (starting with the big tetrahedron).
  • Say vertex 0214 is outside of the plane formed by neighbor 6. Need to delete 0214 from the list of vertices and recompute the new vertices formed. (Remember labeling conventions. Central atom is numbered 0.)
  • These new vertices are formed by the intersection of 3 lines (021, 024, and 014) with plane 06. So we add the new vertices 0216, 0246, and 0146 to the new polyhedron.
  • However, there is a snag: need to check whether any of the 3 lines are not also outside of the plane. To do this, when we delete a vertex we push all the lines forming it (e.g. 021, 024, 014) onto a secondary list. Then when we delete another vertex, we check whether any of its lines have already been deleted. If so, we do not intersect this line with the new plane.
  • Polyhedra no longer partition all of space. The vertices of the polyhedron around a particular atom are not EXACTLY shared by the polyhedron around a neighboring atom.
  • One needs apriori sizes for atoms -- an atom typing with radii
  • Radical-plane method positions plane according to atom radii and has no error tetrahedrons. Unfortunately, for various reasons the plane-positioning is not as physically reasonable as method B.
  • Still divide space between atoms according to natural relation R d = D r. However, don't use planes but rather curved surfaces as boundaries.
    -CH2-   23.681   2.037  
    -CH3    36.673   3.021  
    -CH=    21.126   1.938  
    -O      15.972   1.909  
    -OH     17.239   1.792  
    =O      16.813   2.101  
    -NH-    15.643   1.911  
    -NH2    23.380   2.304  
    -NH3    19.976   1.562  
    -S-     19.349   8.296  
    -SH     37.801   4.105  
    >C=     10.275   0.729  
    >CH-    14.570   1.217  
    C        9.247   0.668  
    CA      13.412   1.051  
    N       13.885   1.133  
    O       15.839   1.394  
    Water  ~30 
    
  • Accessible Surface
  • Molecular Surface
  • Hydration Surface plus critique of molecular surface
  • General Information about Voronoi Polyhedra
  • Application of Voronoi Procedure to Proteins (Method B)
  • Critique of Method B
  • Standard volumes and some applications
  • A plane is defined by the vector from the central atom to the neighboring atom v and a constant K so that for any point u on the plane: v . u = K
  • If v . u > K, u is on the wrong side of the plane, otherwise it is on the right side.
  • A vertex is at a point u where
    v1 . u = K1  &  v2 . u = K2  &  v3 . u = K3
    
         |K1 v1y v1z|    / |v1x v1y v1z|
    ux = |K2 v2y v2z|   /  |v2x v2y v2z|
         |K3 v3y v3z|  /   |v3x v3y v3z|
    
  • Similar equations apply for uy and uz
  • In 2D the triangular area of two points P & Q and the origin is:
          A = 0.5   | Px Py |
                    | Qx Qy |
    
  • In 3D the (oriented) volume of a tetrahedron formed by three points P, Q, & R and the origin is:
                  P . Q x R     1  | Px Py Pz |
          V =     ---------  =  -  | Qx Qy Qz | 
                      6         6  | Rx Ry Rz |
    

    Talk on Surfaces and Volumes / (C) Mark Gerstein / May 1996